Way to the Promised Land is a 2D casual puzzle game where you take the role of a God guiding his believers to the Promised Land. The player will be able to control the weather, protect the believers from traps and help them reach the Promised Land!

The technology used for the project was Unity. I was Project Manager, Lead Game Designer and Programmer, in a team of four people. A game inspired in real-world religions, with weather-changing mechanics. It’s a puzzle game with a couple of levels; we have plans to make an iOS port of it and get some more levels done.

Play the game here.

You can see the Game Concept document for the game hereand the Game Design document here.


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