Thesis, Oculus Rift and Survival Horror Games

rune factoryI have been working hard on my thesis, so I haven’t updated much. I’m working in trying to understand how games are structured in terms of loops and implicit sub-games, and work has proven to be quite revealing.

Meanwhile, I’ve been working hard as a Game Designer at Cape Copenhagen. It’s a 6-month long internship while I develop my thesis, but it has been going well, working in the design of a simulation game.

I am also in the midst of adapting a survival horror game, Out of Darkness: Rebirth, to the Oculus Rift. Me and the team have added every text, note and drawing to the real world, removing any layer of abstraction and allowing the player to explore and read the notes in the real world. We have divided the game into chapters, added new scares and hiding/chasing sequences. We will hopefully release the Oculus Demo in a couple of months.


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