I’ve been teaching Game Design and Game Programming through the current semester, and it’s been going great. Teaching technical stuff to non-technical people is hard, but hard-work on the students’ part and passion for making games makes everything work.
These are pictures from a small gamejam we had at the Design School, which produced 5 digital games and 2 analog games.
I have been working hard on my thesis, so I haven’t updated much. I’m working in trying to understand how games are structured in terms of loops and implicit sub-games, and work has proven to be quite revealing.
Meanwhile, I’ve been working hard as a Game Designer at Cape Copenhagen. It’s a 6-month long internship while I develop my thesis, but it has been going well, working in the design of a simulation game.
I am also in the midst of adapting a survival horror game, Out of Darkness: Rebirth, to the Oculus Rift. Me and the team have added every text, note and drawing to the real world, removing any layer of abstraction and allowing the player to explore and read the notes in the real world. We have divided the game into chapters, added new scares and hiding/chasing sequences. We will hopefully release the Oculus Demo in a couple of months.
On the last Thursday of April we held a Game Debate on Games for Purpose: How relevant they are, what they can teach us, how they have been doing.
We had a Games Researcher and two Game Developers, covering three important aspects of games for purpose (Educational, Health and Art). It was quite successful, and there were lots of interesting points of view discussed.